Last issue we built a simple assembler for our TIny-P processor emulator. In this installment, we will build a loader. But what is a loader? Loaders are small programs that load other programs into system memory and prepare them for execution. Most loaders are part of an Operating System however, in the embedded world, there
Category: Software Development
Building Machines In Code – Part 5
Tooling Hardware and software developers are tool makers by trade. Just like a machinist, software developers often need to develop their own tools for the job at hand. Sometimes these tools are simple scripts to automate a boring, or complicated task, or perhaps, a tool to fill a yet unfilled niche. Whatever the reason, tool
Building Machines In Code – Part 4
Programming the Tiny-P Programmers are often confused by the terms machine language and assembly language. Many developers consider these two terms interchangeable. But in fact, they mean very different things. If you go back to the Tiny-P Opcode table presented in part-3 of this series, you can see how the various machine code values are
Building Machines In Code – Part 3
Creating the Tiny-P CPU In this post, we will finally write some code. I promise! We’ll be using Python here as one of the most popular languages these days according to the Tiobe index, narrowly beating out C. So, in the interest of reaching as many people as possible I settled on Python for this
Building Machines in Code – Part 2
So which is better? The answer to this question, like so many things in computer science is “it depends”.
Building Machines In Code
Regarding the difference between simulation and emulation:
Not limited to computers I use this distinction:
– A simulation mimics the outward appearance
– An emulation mimics the cause/process.
If you want to convince people that watching television gives you
stomach-aches, you can simulate this by holding your chest/abdomen and
moan.
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