Learning Lua Step-By-Step: (Part 23)

This entry is part 22 of 25 in the series Learning Lua Step-By-Step

Dive into Lua’s OS library functionalities covering date/time formatting, file path manipulation, time-based delays, and more. Explore examples demonstrating how to interact with the operating system efficiently, enhancing your Lua programming capabilities.

Learning Lua Step-By-Step: (Part 22)

This entry is part 21 of 25 in the series Learning Lua Step-By-Step

Delve into Lua’s powerful math library, exploring functions for arithmetic, trigonometry, exponentiation, random number generation, and more. Learn through practical examples such as three-body simulations and planetary simulations, enhancing your Lua programming skills.

Learning Lua Step-By-Step: (Part 21)

This entry is part 20 of 25 in the series Learning Lua Step-By-Step

Discover the rich functionalities offered by Lua’s standard libraries, covering error handling, file input/output, environment manipulation, metatables, iterators, serialization, and more. Explore practical examples and exercises to enhance your Lua programming skills.

Learning Lua Step-By-Step (Part 18)

This entry is part 17 of 25 in the series Learning Lua Step-By-Step

Lua metatables are a powerful feature that allows developers to customize the behavior of tables in Lua. This article explores metatables in-depth, covering their syntax, functionality, and practical applications. Learn how metatables enable operator overloading, custom indexing, and much more, making Lua programming more flexible and expressive.

Learning Lua Step-By-Step: Part 12

This entry is part 12 of 25 in the series Learning Lua Step-By-Step

Explore the world of trees and graphs in Lua programming. Learn how to create, manage, and traverse binary trees and directed graphs, along with essential traversal methods like depth-first search (DFS) and breadth-first search (BFS).

Learning Lua Step-By-Step (Part 11)

This entry is part 1 of 25 in the series Learning Lua Step-By-Step

Learn about error handling in Lua programming, including the use of pcall, xpcall, and assert functions. Explore practical exercises and best practices for managing errors in Lua scripts.

Learning Lua Step-By-Step (Part 9): Exploring Metatables and Operator Overloading

This entry is part 10 of 25 in the series Learning Lua Step-By-Step

Welcome to the ninth installment of our “Learning Lua Step-By-Step” series! In this lesson, we’ll dive deep into the world of metatables in Lua. Metatables are a powerful feature that allow you to customize the behavior of Lua tables, enabling advanced techniques such as operator overloading, object-oriented programming, and more. We’ll explore what metatables are,

Learning Lua Step-By-Step (Part 6)

This entry is part 7 of 25 in the series Learning Lua Step-By-Step

Learn about the Lua os module and the Lua Posix module in this comprehensive guide. Explore file management, environment variables, time and dates, and more!

Learning Lua Step-By-Step (Part 4)

This entry is part 5 of 25 in the series Learning Lua Step-By-Step

It’s important to close a file after you’re done working with it. Leaving a file open can lead to resource leaks and other issues, especially in long-running programs. Always remember to call io.close() when you’re finished with a file.

Getting Ready to Learn Lua Step-By-Step

This entry is part 1 of 25 in the series Learning Lua Step-By-Step

This article is part of the Learning Lua Step-By-Step series. It covers the basics of setting up your Lua development environment and toolchain. This includes creating a “projects” directory and installing Git, Lua, and ZeroBrane Studio IDE (Integrated Development Environment) you will use for writing your Lua programs. Note that the only required software is