Learning Lua Step-By-Step (Part 11)

This entry is part 1 of 12 in the series Learning Lua Step-By-Step

Learn about error handling in Lua programming, including the use of pcall, xpcall, and assert functions. Explore practical exercises and best practices for managing errors in Lua scripts.

Learning Lua Step-By-Step (Part 9): Exploring Metatables and Operator Overloading

This entry is part 10 of 12 in the series Learning Lua Step-By-Step

Welcome to the ninth installment of our “Learning Lua Step-By-Step” series! In this lesson, we’ll dive deep into the world of metatables in Lua. Metatables are a powerful feature that allow you to customize the behavior of Lua tables, enabling advanced techniques such as operator overloading, object-oriented programming, and more. We’ll explore what metatables are,

Learning Lua Step-By-Step (Part 6)

This entry is part 7 of 12 in the series Learning Lua Step-By-Step

Learn about the Lua os module and the Lua Posix module in this comprehensive guide. Explore file management, environment variables, time and dates, and more!

Learning Lua Step-By-Step (Part 4)

This entry is part 5 of 12 in the series Learning Lua Step-By-Step

It’s important to close a file after you’re done working with it. Leaving a file open can lead to resource leaks and other issues, especially in long-running programs. Always remember to call io.close() when you’re finished with a file.

Getting Ready to Learn Lua Step-By-Step

This entry is part 1 of 12 in the series Learning Lua Step-By-Step

This article is part of the Learning Lua Step-By-Step series. It covers the basics of setting up your Lua development environment and toolchain. This includes creating a “projects” directory and installing Git, Lua, and ZeroBrane Studio IDE (Integrated Development Environment) you will use for writing your Lua programs. Note that the only required software is