Building Machines In Code – Part 4

This entry is part 4 of 9 in the series Building Machines in Code

Programming the Tiny-P Programmers are often confused by the terms machine language and assembly language. Many developers consider these two terms interchangeable. But in fact, they mean very different things. If you go back to the Tiny-P Opcode table presented in part-3 of this series, you can see how the various machine code values are

Building Machines In Code – Part 3

This entry is part 3 of 9 in the series Building Machines in Code

Creating the Tiny-P CPU In this post, we will finally write some code. I promise! We’ll be using Python here as one of the most popular languages these days according to the Tiobe index, narrowly beating out C. So, in the interest of reaching as many people as possible I settled on Python for this

Building Machines In Code

This entry is part 1 of 9 in the series Building Machines in Code

Regarding the difference between simulation and emulation:
Not limited to computers I use this distinction:
– A simulation mimics the outward appearance
– An emulation mimics the cause/process.

If you want to convince people that watching television gives you
stomach-aches, you can simulate this by holding your chest/abdomen and
moan.