Learning Lua Step-By-Step (Part 6)

This entry is part 7 of 25 in the series Learning Lua Step-By-Step

Learn about the Lua os module and the Lua Posix module in this comprehensive guide. Explore file management, environment variables, time and dates, and more!

Learning Lua Step-By-Step (Part 5)

This entry is part 6 of 25 in the series Learning Lua Step-By-Step

In this lesson, we’ve explored the concept of Co-Routines in Lua, understanding their importance, usage, and benefits. We’ve seen how Co-Routines can be used to manage concurrent tasks efficiently and demonstrated their usage through example code. By mastering Co-Routines, you’ll be better equipped to write scalable and efficient Lua programs.

Learning Lua Step-By-Step (Part 4)

This entry is part 5 of 25 in the series Learning Lua Step-By-Step

It’s important to close a file after you’re done working with it. Leaving a file open can lead to resource leaks and other issues, especially in long-running programs. Always remember to call io.close() when you’re finished with a file.

Learning Lua Step-By-Step (Part 3)

This entry is part 4 of 25 in the series Learning Lua Step-By-Step

Learn how Lua’s versatile data structures, including tables, arrays, and dictionaries, empower developers to efficiently organize and manipulate data. Explore tutorials, books, and online courses to deepen your understanding and master these essential concepts in Lua programming.

Learning Lua Step-By-Step (Part 2)

This entry is part 3 of 25 in the series Learning Lua Step-By-Step

Dive deeper into the fundamental building blocks of Lua programming. Learn about variables, conditional statements, functions, and loops. Explore how to get user input and control the flow of your Lua programs.

Learning Lua Step-By=Step

This entry is part 2 of 25 in the series Learning Lua Step-By-Step

Learn Lua programming from the ground up with this step-by-step tutorial. Explore the fundamentals of Lua, including data types, console output, and more. Perfect for beginners ages 10 and up.

Getting Ready to Learn Lua Step-By-Step

This entry is part 1 of 25 in the series Learning Lua Step-By-Step

This article is part of the Learning Lua Step-By-Step series. It covers the basics of setting up your Lua development environment and toolchain. This includes creating a “projects” directory and installing Git, Lua, and ZeroBrane Studio IDE (Integrated Development Environment) you will use for writing your Lua programs. Note that the only required software is

Going Nostalgic With Text Adventures And QB64!

Embark on an exciting journey into the world of text adventure game development with this comprehensive guide to creating your own game in BASIC. Explore the intricacies of game design, programming techniques, and interactive storytelling as you learn to craft immersive experiences for players.

Dynamically Adding Properties to Python Classes

In many programming scenarios, you may encounter situations where you need to dynamically add properties to classes. This can be especially useful in game development, where different game objects may require unique properties based on their specific functionality or state. In this tutorial, we will explore five methods of dynamically adding properties to classes: the crude method, monkey patching, and using decorators, Meta-Classes, and the setattr method. We will illustrate each method using a scenario of an adventure game where we have a Room class and an Item class. This allows our code to be more general.

Unraveling Markup Languages: A Comprehensive Guide

Explore the diverse world of markup languages, from HTML to YAML, and discover their applications in web development, data interchange, and documentation. Understand the differences between markup and programming languages, and learn when to use a custom markup language for specialized requirements.