Chapter 3 — Hardware Interrupts: PIC, PIT Timer, and Keyboard Input

Chapter 3 — Hardware Interrupts: PIC, PIT Timer, and Keyboard Input
This entry is part 3 of 32 in the series Writing A Linux Style Operating System From Scratch

In Chapter 2 we taught the CPU how to call our code when something goes wrong: Now we will teach the machine how to call our code when hardware wants attention: This is the first step toward a living kernel. A timer interrupt eventually gives us scheduling. Keyboard input eventually gives us a kernel monitor

Chapter 2 — GDT, IDT, and Surviving Your First Kernel Crash

Chapter 2 — GDT, IDT, and Surviving Your First Kernel Crash
This entry is part 2 of 32 in the series Writing A Linux Style Operating System From Scratch

In Chapter 1, we got control of the machine: Now we need something more important than printing text: we need the CPU to call our code when something goes wrong. Right now, if the kernel executes an invalid instruction, divides by zero, touches unmapped memory later, or faults during setup, the machine may reset, hang,