Learning Lua Step-By-Step: (Part 20) Memory Management

This entry is part 19 of 25 in the series Learning Lua Step-By-Step

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Lua’s automatic memory management is a key feature that relieves developers from the burden of manual memory allocation and deallocation. This mechanism, driven by garbage collection algorithms, ensures efficient memory usage throughout the execution of Lua programs. Let’s delve into the details of Lua’s memory management system and explore how developers can optimize memory usage.

Automatic Memory Management in Lua

With automatic memory management in Lua, developers benefit from:

  • No need to worry about manually allocating memory for objects.
  • No need to explicitly free memory; setting objects to nil is sufficient.
  • Garbage collection occurs periodically to reclaim memory from dead objects.

All Lua objects, including tables, userdata, functions, threads, strings, etc., are subject to automatic memory management. Lua employs an incremental mark and sweep garbage collector, controlled by two parameters:

Garbage Collector Pause

The garbage collector pause determines how long the garbage collector waits before initiating a new cycle. Lower values (<100) make the collector less aggressive, while higher values (>100) result in slower and less frequent garbage collection cycles. For instance, a pause value of 200 means the collector waits for the memory in use to double before starting a new cycle.

Garbage Collector Step Multiplier

The step multiplier influences the garbage collector’s speed relative to memory allocation. Higher step values lead to more aggressive garbage collection and larger incremental steps during collection. The default value is 200, indicating that the collector runs twice as fast as memory allocation.

Garbage Collector Functions

As developers, we have some control over Lua’s automatic memory management using these functions:

  • collectgarbage("collect"): Initiates a complete cycle of garbage collection.
  • collectgarbage("count"): Returns the current memory usage in Kilobytes.
  • collectgarbage("restart"): Restarts the garbage collector if it’s been stopped.
  • collectgarbage("setpause"): Sets the garbage collector pause value.
  • collectgarbage("setstepmul"): Sets the garbage collector step multiplier value.
  • collectgarbage("step"): Runs a step of garbage collection.
  • collectgarbage("stop"): Stops the garbage collector.

Let’s illustrate these functions with an example:

mytable = {"apple", "orange", "banana"}


mytable = nilprint(collectgarbage("count"))



When executed, this program outputs memory usage before and after garbage collection:

23.1455078125   -- Memory before setting 'mytable' to nil
23.2880859375   -- Memory after setting 'mytable' to nil
0               -- Memory after running garbage collection
22.37109375     -- Memory after garbage collection completes


  1. Write a Lua script that demonstrates the effects of adjusting garbage collector pause and step multiplier values on memory management.
  2. Implement a Lua program that dynamically tracks and reports memory usage during execution.


Understanding Lua’s automatic memory management system is essential for writing efficient and scalable Lua applications. By leveraging garbage collection functions and optimizing memory usage, developers can ensure optimal performance and resource utilization in their Lua programs.


By exploring these resources and practicing memory management techniques, developers can create robust and memory-efficient Lua applications.

Series Navigation<< Learning Lua Step-By-Step (Part 19)Learning Lua Step-By-Step: (Part 21) >>

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